A few new XBLA games have caught my attention recently. Braid is being played and praised. Geometry Wars 2 is addictive. And Bionic Commando: Rearmed releases today.
This is in contrast to months and months of low-profile releases. Is Microsoft playing at something? Some sort of summer blockbuster concept of downloadable game releases?
Archives for the ‘game industry’ Category
New XBLA games of note
Wednesday, 13 August 2008
Mushroom Men trailer on GameTrailers
Friday, 11 July 2008
To my surprise, a trailer for Mushroom Men was put up on GameTrailers today. How exciting!
Braid
Wednesday, 16 April 2008
PartnerNet may or may not exist. But if it does, I might have just been playing Braid with some coworkers. Possibly.
If I was, in fact, playing it, then it is very compelling, and I would be looking forward to the final release.
Out with the vagueness!
I’ve been interested in playing Braid for more than a year [...]
Puzzle Quest Matters
Monday, 24 March 2008
Puzzle Quest is a fun game. If you haven’t yet played it, you should. It’s quite a simple game on the surface, but gets much deeper as you continue playing and gaining skills. Where the game gets even better is in how you choose to utilize your skills (including which skills you bring to battle) [...]
Video game violence
Friday, 14 March 2008
I was interviewed earlier today for an industry perspective regarding an incredibly tragic incident which happened here in Central Texas. My short snippet said something to the effect of, “If parents object to a game their kids are playing, they should feel like they can step in and stop it. It’s a parent’s responsibility to [...]
What’s going on now?
Wednesday, 12 March 2008
The embargo on the EIEIO writeups was lifted tonight, and the first pieces are generally positive (save for some mention of framerate issues, which are to be expected in a pre-pre-alpha version of a game).
Work continues, we’re hammering on feature iteration and level iteration, there are some great ideas being suggested and overall I have [...]
Demos and more
Friday, 7 March 2008
The demos went well today. Had a lot of fun talking to the press and showing off the first glimpses of our gameplay. It was especially nice when people asked good questions and stuck around after the presentations to talk about the game more. There’s nothing better than constructive criticism at this stage: it shows [...]
I talked
Thursday, 6 March 2008
As posted on our devblog, I was interviewed today on video. It’s really exciting to be a representative for our team, and that’s something I’ve stressed time and time again to the team and to others: I’m a representative, not the only person. Everyone’s doing great work, everyone deserves recognition. I’ve even managed to con [...]
EIEIO 2008
Thursday, 28 February 2008
One week from today we’ll be presenting our game to the press. Real-time for the first time. And that is exciting.
EIEIO, starting at 6pm, will be open to the public. You won’t be able to see Mushroom Men, yet, but you can enjoy a Gamecock party.
Story in game design
Thursday, 21 February 2008
Gamasutra posted an article about a panel at GDC: The Future of Story in Game Design. Pop over there, read it, it’s interesting.
Well, it sounds interesting at first. And then you read it and realize that the panel was full of bickering developers who couldn’t present a cogent argument about the topic without taking cheap [...]