CityEngine
Friday, 25 July 2008
A great video of a procedural city generator. Seen at serial consign, via DesignNotes.
The cities in the video above, with a bit more art direction, look like they could be right out of a Spiderman game, or Mirror’s Edge. Procedural content, especially in terms of environment design, is an iffy area, but those topographies could be great launching points for game designers needing a large, urban environment. And with the right constraints, I bet some very playable cities could be generated without much effort.