One week from today we’ll be presenting our game to the press. Real-time for the first time. And that is exciting.
EIEIO, starting at 6pm, will be open to the public. You won’t be able to see Mushroom Men, yet, but you can enjoy a Gamecock party.
Archives for the Month of February, 2008
EIEIO 2008
Thursday, 28 February 2008
Short visit to LA
Monday, 25 February 2008
I visited Monica for the weekend out in Venice, LA, and had a great time. I got off the plane and we headed straight to Chaya Venice for some wine and appetizers, a good way to relax after a flight.
Saturday we hopped around Santa Monica, Monica got a new pair of glasses (they look great), [...]
Story in game design
Thursday, 21 February 2008
Gamasutra posted an article about a panel at GDC: The Future of Story in Game Design. Pop over there, read it, it’s interesting.
Well, it sounds interesting at first. And then you read it and realize that the panel was full of bickering developers who couldn’t present a cogent argument about the topic without taking cheap [...]
Misdelivered
Tuesday, 19 February 2008
FedEx has delivered more than a few packages to me at my new apartment. Except not all of them are for me. Many are, in fact, addressed to somebody else, though the address is the same.
So each time these packages are delivered, I call FedEx and I tell them, “You delivered packages to my address, [...]
YouTube interview with Charlies Mudede
Monday, 18 February 2008
Although it’s more than six months old, I ran across this video today.
I had the good fortune to know Charles Mudede when I lived in Seattle. I met him through mutual friends, and we even read a couple books in the same reading group. He’s an incredibly smart man, and I look forward to seeing [...]
Talent
Sunday, 10 February 2008
It is inspiring being around talented people all day, but I don’t believe that talent is innate, which I realize may sound contradictory–”Gee, Ryan, why call it talent at all, then?”
Never in my life have I felt more sure about being able to acquire and consciously develop a skill than being around these people I [...]
Playing No More Heroes with Ja…
Sunday, 3 February 2008
Playing No More Heroes with Jason. Shinobu is very difficult. Hopefully the new beam katana will help.